The game shows potential, but too many dubious design choices dampen my mood:
- Just like this game page doesn't contain a description of the game, nothing in the game is properly explained. The fact that store-bought weapons contain skills (which aren't visible in the shop screen) is probably the greatest surprise; since all party members start without skills, I was very hesitant to buy anything. Also, a description of the classes at the beginning would be great, though I assume the greatest difference lies in which party members can equip which equipment pieces (i.e. learn which skills).
- The main reason why I will most likely abandon my playthrough is that enemies don't respawn, which makes deliberate grinding impossible. I hate limited resources - virtually limited anything - in games. Grinding low-level enemies on the first floor to prepare for the lower floors (EXP/Gold/equipment/skills) would have been a lot of fun, at least from my perspective.
- While I can understand that a "save anywhere" feature isn't available (2 autosaves instead), it's very annoying that manual saves aren't possible at all. I want to be able to save the game, for example, before and after buying equipment (in case something goes wrong).
- For whatever reason, be it a graphical glitch or something else, the mini-map doesn't seem to work.
- Why the hell do my party members walk behind me in a caterpillar system? This is very unusual when it comes to first-person dungeon crawlers, and every time I turned around, I nearly got a heart attack.
- I'm not a fan of the quick time event to maximize damage output - another "feature" I wish I had known about beforehand.
- Very annoying: It seems it's not possible to switch between party members in the equipment shop screens.
To mention one good aspect: Being able to respec the allocated stat points anytime and without penalty is a great design choice.
If enemies respawned and manual saves were allowed at least outside of the dungeon, I would be inclined to continue my playthrough, but as the game is right now, the aforementioned points suck out all the fun for me.
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The game shows potential, but too many dubious design choices dampen my mood:
- Just like this game page doesn't contain a description of the game, nothing in the game is properly explained. The fact that store-bought weapons contain skills (which aren't visible in the shop screen) is probably the greatest surprise; since all party members start without skills, I was very hesitant to buy anything. Also, a description of the classes at the beginning would be great, though I assume the greatest difference lies in which party members can equip which equipment pieces (i.e. learn which skills).
- The main reason why I will most likely abandon my playthrough is that enemies don't respawn, which makes deliberate grinding impossible. I hate limited resources - virtually limited anything - in games. Grinding low-level enemies on the first floor to prepare for the lower floors (EXP/Gold/equipment/skills) would have been a lot of fun, at least from my perspective.
- While I can understand that a "save anywhere" feature isn't available (2 autosaves instead), it's very annoying that manual saves aren't possible at all. I want to be able to save the game, for example, before and after buying equipment (in case something goes wrong).
- For whatever reason, be it a graphical glitch or something else, the mini-map doesn't seem to work.
- Why the hell do my party members walk behind me in a caterpillar system? This is very unusual when it comes to first-person dungeon crawlers, and every time I turned around, I nearly got a heart attack.
- I'm not a fan of the quick time event to maximize damage output - another "feature" I wish I had known about beforehand.
- Very annoying: It seems it's not possible to switch between party members in the equipment shop screens.
To mention one good aspect: Being able to respec the allocated stat points anytime and without penalty is a great design choice.
If enemies respawned and manual saves were allowed at least outside of the dungeon, I would be inclined to continue my playthrough, but as the game is right now, the aforementioned points suck out all the fun for me.